Question 67 of 100

We use tools and techniques to generate new concepts.

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Information is presented under the following headings.

Why this is important

Idea generation

Don't forget what customers value when you innovate

Science or serendipity

Creative people

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Avoid doing these poor practices

Ad hoc approach to innovation. Expecting people to be innovative, without any of the necessary support.

Do these good practices

The `thought leaders' are encouraged and provided with skills and knowledge to assist them.

Business intelligence is used to evaluate new techniques and technology.

Common systems are used to exchange important customer information across the company. These systems are easy to use and highly accessible making customers input accessible to staff in all areas of the company — especially product design.

Customer comments are seen as "opportunities for improvement" and shared across the company using a variety of media.

Principle 8: Learning, innovation and continual improvement (Item 3)

Continual improvement and innovation depends on continual learning.

Why this is important

You should use tools and techniques to generate new concepts.

Because of the large number of iterations possible and to help you break out of your current thinking, it is a very good idea to use tools and techniques to guide your process of idea generation and reduce the number of failed iterations.

Idea generation

Here is a list of tools in common use. [We will not explain these further. If you need more information about them, check out the reference given after each.]

  • Brainstorming (a Memory Jogger tool)
  • Affinity diagram (a Memory Jogger tool)
  • Lateral Thinking (a de Bono tool)
  • Mindmapping (a Tony Buzan tool)

Now, a glimpse at four more sophisticated tools.

Don't forget what customers value when you innovate

Your innovation and continual improvement must be aimed at providing better products and services to your customers/stakeholders.

Most companies are caught up in the technological chase of their industry. Consequently, most think that the only innovation worth thinking about is a technical change to the product or service. Or, a clever change to the process design to make it more efficient. Although these are without doubt important (and often receive the most publicity), they are not where the most successful innovations come from.

The innovations the have the most leverage are those that directly address your customers' dissatisfiers. Recall from Principle 3 (`Customers') that what your customer sees as your product and service offering is much broader than the physical product or that actual service. Your customer sees things about your product and service that they do not like – especially those things that inconvenience them, cause them extra work or how payment is made. Dissatisfiers.

Very high leverage innovations can come from addressing these dissatisfiers. High leverage because they can often be achieved with little cost or inconvenience to you and at the same time give you a much more satisfied customer.

For example, here is a common set of customer dissatisfiers. You can often get a considerable increase in customer satisfaction by addressing them.

  • payment terms and conditions
  • access to be able to purchase
  • advice on how to use the product
  • how the product is delivered
  • response time
  • perceived status from using your product or service
  • reliability
  • accuracy
  • the number of times they have to contact you to be able to get the product to work to their satisfaction

Science or serendipity

It takes a lot of courage to associate innovation with the words "exact science" as we have done above in the TRIZ discussion. Nobel Laureate Murray Gell-mann used to demonstrate the thinking process of his colleague and fellow Nobel Laureate, the late Richard Feynman, by writing a problem on the board, posing for a few minutes as if in deep thought, and then writing down the answer. Gell-mann's anecdote is telling. Brilliantly creative ideas are rarely, if ever, a result of an exact, scientific procedure.

  • Most revolutionary inventions and great ideas were thought up while sleeping or in the shower.
  • Many adaptations are planned as we described above.
  • Many adaptations are what we call serendipity (making desirable but unsought for changes), and we will discuss where serendipity fits in.
  • Other adaptations are very puzzling. The macaques of Japan wash their rice in the sea. They all do it. Washing separates rice from stones and adds a bit of salt for flavor. How did they adapt to do this? It is certainly learned. Where did this invention come from? Was this serendipity?
  • Some adaptations look as though they happen by good luck:
  • Art Fry's invention of the 3M Post-it® note (Art Fry was looking for a way to hold his book marks in place. At about the same time a colleague had developed a glue that did not stick too well. The eventual result was the Post-it © note.)
  • the invention of `NOTwax' for skis. (NOTwax was first developed by Dupont who were looking at extensions of Teflon. In doing so they found a liquid that is totally chemically inert and would not stick to anything. It was declared "useless" and sat in drums on a car park for while. Someone was looking for improved waterproofing for ski skins and tried it. It did not work as waterproofing but made the skis very slippery. Hence a new product NOTwax.)

There is often the impression of "good luck" about these innovations. Isn't "good luck" the intersection of preparation and opportunity?

Creative people

To be creative and innovative, you need creative people, right? Principle 7 ('Enthusiastic People') described how you get people to volunteer their enthusiasm, etc. Most people are creative – if you let them be. However, some people are clearly more creative than others are. What is a creative person?

Creativity usually has the following traits:

  • high energy
  • persistence
  • independence of judgment
  • autonomy
  • intuition
  • self-confidence
  • ability to see and resolve apparent contradictions
  • a firm sense of self as `creative'
  • internal locus of control
  • a large knowledge base
  • ability to put together knowledge from different sources.

Guilford in his Presidential address to the American Psychological Association 11750 cited Eight Primary Abilities of the creative person:

  • Sensitivity to problems - related to curiosity (ie sees the implications associated with situations - the implied problems and opportunities)
  • Fluency - ability to produce large numbers of ideas
  • Novelty - ability to produce unusual but apt ideas
  • Flexibility - ability to change frames
  • Synthesis and Analysis - to deal with larger sets of information - to construct them
  • Complexity - to deal with many factors
  • Evaluation - to produce valued difference from ideas

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